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Borderlands 3 looks promising but needless CEO drama could kill it

https://mashable.com/article/borderlands-3-reveal-randy-pitchford-drama-explained/

The Borderlands 3 reveal on May 1 was almost great, if not for all the drama.

It was looking good at first for developer Gearbox Software. Despite the questionable choice to have embattled studio founder and CEO Randy Pitchford serve as the hype man on stage, the game does a fine job of making a case for its own existence.

Not that it’s a giant leap forward. This series has been largely dormant for five years. But with all the industry shifts lately toward more fully online “games-as-a-service” (think Destiny), Gearbox’s pitch of “more Borderlands, with cool improvements” is a tantalizing proposition.

The new game will stick with the first-person space Diablo vibe that’s defined the series since the very first release. The action plays out across a wider range of planets, but the heart of the game still revolves around amassing a stockpile of randomly generated guns that often perform in unexpected and wild ways.

The Borderlands 3 reveal was almost great, if not for all the drama.

At one point during the reveal presentation, Pitchford’s case for Borderlands 3 turned to the ways the game would — and wouldn’t — be monetized. This is where the trouble all started, though it wasn’t clear at that moment.

“We’re gonna do some kickass campaign DLC [or downloadable content] and I’m sure we’re gonna do all kinds of fun customizations like heads and skins [for your characters] but we’re not doing any of that free-to-play junk; there’s not going to be any microtransactions, there’s not gonna be any of that nonsense,” he said at around the 55-minute mark of the live stream

Let’s unpack that real quick. Borderlands has always expanded after release with DLC add-ons to the story that you could buy. Starting in Borderlands 2, there were also character heads and skins you could spend much smaller amounts of money on to customize your in-game appearance. They were popular, and reportedly a valuable source of income for Gearbox and publisher 2K in the game’s post-release life.

They were also, definitively, microstransactions. Pitchford misspoke when he said “there’s not going to be any microtransactions.” That’s fine, these things happen.

The real trouble came up when Game Informer published a story zeroing in on this error. Pitchford had said one thing, but 2K had subsequently confirmed that, yes, just as in past games players would be able to buy character skins. And Pitchford responded, clearly enraged.

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